Make your plans today to join us at the Innovators Playground, showcasing new innovations in education from organizations and communities across the globe!
Attendees can experience hands-on activity with the top creative and learning technologies in an interactive space.
Practitioners will share activities, tools, curriculum currently experiencing success using at their institution!
Exhibitors have the outstanding opportunity to connect one-on-one with 1,200+ decision makers and influencers from over 60+ countries in the field of education!
Do you have something to showcase at SITE 2020, New Orleans?
Submit your Innovators Playground Proposal here: conf.aace.org/site/submission
Exhibit Registration: $695
In addition to Sponsorship and Advertising opportunities, AACE offers your company more ways to enhance your presence to our members and attendees. Reserve your companyʼs display in this high-traffic central location. Space is limited, reserve your space today! All exhibitors will receive:
• 6ʼ tabletop exhibit with room for a pop-up banner. *More space can usually be accomodated if needed.
• One complimentary conference registration.
• Recognition on the conference website and link to company/organization website.
• Recognition on conference signage & in mobile app.
SITE 2020 Online Innovators:
Wednesday, April 8
LanguaBooks in the US
Description: A LanguaBook™ is what a book should be in the 21st century. Why? It Speaks, Listens and, Teaches! Teachers are able to track the progress and share with parents. What makes us different? LanguaBooks™ touches on the area of reading that requires time and repetition – fluency. We are an alternative to reading itself. The LanguaBooks™ (LBs) platform has been used by companies around the world since 2014 helping children improve their reading and speaking of English from China to Ukraine. Students can access the reading platform online –wherever and whenever! With a successful pilot in 2020, we are ready to enter the US education market and share this golden product!
Presenter: Samantha VanNess, LanguaBooks
Wednesday, April 8
A 3D VR-enabled Online Orientation
Description: It this showcase, we will present how we created and conducted our virtual reality online orientation (VRO2). Using OpenSimulator and Firestorm, we created a VR-based online orientation for purposes of 1) providing new online program students with an alternative to attend the orientation and 2) exploring the possibility and benefits of doing orientation in a more immersive way to engage students better. By the end of 2019, there will be approximately 60 students attending the VRO2 for their orientations. We consider the VRO2 a very first step of an even bigger, or more ambitious, plan – that is, to create a VR-based online program to offer a more immersive learning experience to online students compared to existing web-based online programs.
Presenter: Hao He, University of Missouri
Wednesday, April 8
Powering New Teachers’ Potential to Thrive: Teacher Recruitment and First-Year Success within the ThriveCast Connected Growth Platform
We are in the midst of a turning point where technologies are changing from objects of fascination into an undercurrent of life, seamlessly orchestrated and integrated to amplify human potential. Not only can we fit an entire computer in our phone, but we can connect with others and ideas through platforms that make learning accessible anytime, anywhere and by anyone. Platform technologies have been leveraged in the commercial industry to totally shift how we order rides, rent rooms, purchase products, and engage entertainment. However, we need to apply these same innovations to support teacher recruitment and professional development. Toward this end, we have been building a game-infused teacher recruitment experience designed to attract teachers to the profession along with a connected growth platform focused on supporting interested participants in coming to see themselves as potential teachers. Additionally, leveraging the same connected platform infrastructure, we are also supporting new teachers in having first-year success, as part of a connected community of teachers.
As part of this conference, we are making available the “Living Strong in the Coronavirus Times” journey to all SITE 2020 attendees so that they can explore this innovative platform. The connected growth journey is a collection of growth opportunities where you can access the latest recommended practices for keeping safe and growing strong, share your own stories of how you are making progress in these unique times, and connect with others’ stories of impact as part of a supportive community (click to join). Interested teachers can also request a classroom account for their students (contact: email@example.com).
We are also making available “Teaching in Times of Social Distance,” a connected growth journey focused on helping educators teach at a distance, including connecting with and supporting students in creating value and not simply consuming content, as well as other information to help teachers succeed with students at a distance. Interested teachers can request an individual account or even an organization account for their school or district (contact: firstname.lastname@example.org).
Presenter: Sasha Barab, Arizona State University and Anna Arici, Arizona State University, Center for Games and Impact
Wednesday, April 8
Computer Science & Computational Thinking Made Practical through Student-Made Working Models of Everyday Digital Devices
Description: More and more states are implementing a K-12 integration of computer science standards, for which many teachers and teacher candidates have little foundational knowledge. An approach will be demonstrated whereby many computer science standards and computational thinking objectives can be met by having students (appropriate for grades 6 – 12) create working models of digital devices that they see around them in their everyday life. Examples range from traffic lights and kitchen timers to digital music players and robotic vehicles. Join us in the Innovation Playground to see how the BBC micro:bit can be programmed with a simple block language, and how even the simplest device opens the door to deeper challenges.
Presenter: Roger Wagner, 1010 Technologies
Thursday, April 9
NASA STEAM Innovation Lab: Explore, Create, Share
Description: Enjoy a tour of NASA’s STEAM Innovation Lab. This lab is a collaborative thinktank and makerspace where NASA scientists, engineers, educators and NSSEC partners are invited to explore, create and share new ideas related to the infusion of educational technology practices into STEAM (Science, Technology, Engineering, Arts and Mathematics) activities, programs, and approaches. This replicable program strives to bring NASA’s universe of knowledge into educational spaces around the country and to increase scientific literacy and interest. The lab continually identifies and incorporates research-based ideas technologies into existing and new space science education programs and testing facilities at the University of North Texas (UNT) Research Center. UNT conducts an empirical research design on top of an evaluation process to produce data that can be used both for formative assessment as well as the long-term impacts of the program. The latter is determined through longitudinal studies in which students are tracked for several years beyond the program to determine if positive outcomes persist.
Presenter:Troy Cline: NASA STEAM Innovation Lab Director
Lani Sasser: NASA STEAM Innovation Lab Specialist
Eddie Gonzales: NASA STEAM Innovation Lab Network Lead
Carolyn Ng: NASA Informal Education Specialist
Thursday, April 9
simSchool: Virtual Teaching with Real Outcomes
Description: Come tour simSchool, a virtual teaching environment enabling educators to engage with artificially intelligent simulated students. Learn about the science behind the system, preview what users experience, hear use cases from around the world, and discuss predictable outcomes of use.
Presenter: Stacy Kruse, simSchool
Friday, April 10
Journey for Educators with ThriveCast
Description: ThriveCast is a cutting-edge, mobile-first, connected growth platform, created by Learning Scientists and Game Designers at ASU’s Center for Games & Impact, to harness best practices of learning, teaching, building community, and inspiring real-world impact. We designed ThriveCast to bring people together around particular ideas, turning digital content and experiences into real-world meaningful growth, within a supportive and connected community. As members complete growth across various weeks and modules, they level up on meters to ‘connect, grow, apply, and inspire,’ culminating in micro-certificates that demonstrate their personal growth.