Thank You Microsoft and
Pictured: Bill McDiarmid, Dean, School of Education, University of North Carolina, Geoffrey Zweig, MSR, David Slykhuis, Associate Professor, James Madison University, Robin Angotti, Associate Professor, University of Washington, Sumit Gulwani, MSR, Ben Zoran, MSR. Missing from picture,Michael Searson, Executive Director, School for Global Education & Innovation, Kean University, President, Society for Information Technology & Teacher Education.
Attended Microsoft Tech Fest (should be named Wow! Fest) where the Microsoft Research labs from around the world come together to share what they have been working on during the past year. This year I was able to invite four of our Higher Education Board faculty members to the special pre-day event. We were able to hear an amazing set of lectures by computer Science luminaries as Microsoft Senior Vice President of Microsoft Research, Rick Rashid.
Below are some of the project we were able to see. More information at:
Each year during TechFest, Microsoft Research displays a collection of cutting-edge research projects that offer new functionalities for Microsoft products and, often, for the greater research ecosystem. Many of those projects are discussed below.
Deep Zoom technology from Microsoft Silverlight enables you to interact with the TechFest project posters. You can zoom in or out, and smoothly load and pan the poster images. In this fashion, you can enjoy an immersive experience almost as satisfying as being on the show floor.
- BodyAvatar: Creating 3-D Avatars with Your Body
- Geo-Database Applications at the Speed of Thought
- Facing Interaction
- 3-D Reconstruction by Portable Devices
- High-Quality, Robust Video Stabilization
- Teaching Kinect to Read Your Hands
- Adaptive Machine Learning for Real-Time Streaming
- Augmenting Textbooks with Educational Videos
- Automated Problem Generation for Education
- VidWiki: Crowd-Enhanced, Online Educational Videos
- Predictive Decision-Making at the Speed of Thought
- Productivity Tools to Discover and Analyze Data
- Telling Stories with Data via Freeform Sketching
- Real-Time, 3-D Scene Capture and Reconstruction
- ViralSearch: Identifying & Visualizing Viral Content
- Enabling Real-Time Business-Metadata Extraction
- Making Smooth Topical Connections on Touch Devices
- Kinect Fusion
- Toward Large-Display Experiences
- Actuated 3-D Display with Haptic Feedback
Bored of having an ordinary-looking avatar? Want to create something unique? A dragon? A lobster? An alien? BodyAvatar is a natural interface that lets Kinect players create 3-D avatars of any shape they can imagine, using their bodies as the input. Based on a first-person, “you’re the avatar” metaphor, the player simply scans his or her body posture into an initial shape for the avatar and then performs various intuitive gestures that change the shape of the avatar on the screen. BodyAvatar unleashes the creativity of everybody, letting people turn their wildest imagination into reality without needing to learn complex 3-D modeling tools. Learn more »
In 2012, Microsoft formed a unique partnership with the International Union for Conservation of Nature’s Red List of Threatened Species. Central to the partnership is creating the Red List Threat Mapping Tool — a spatial database application that enables experts and decision-makers a